Trở về

System

Establish Guild

To establish a guild, players need to meet the following conditions: Level ≥20, currently not participating in any guild, and not having any pending applications to join other guilds. When these conditions are met, the player can click the Guild button to enter the Guild interface and proceed with the establishment.

Image 1: Guild Interface

Operation: The player clicks the Guild button → Enters the Guild interface → selects Create Guild, enters the guild name (5-10 characters) and Guild Motto (1-100 characters), then clicks Create Guild. The establishment fee is 100 million Silver.

Image 2: Create Guild Interface

After applying, other players are required to respond. Responding players must be Level ≥20. When 15 players have responded within 24 hours, the guild will be successfully established. The applicant will become the Guild Leader, and the responders will become Guild Members.

Note: If the required number of responding players is not met, the guild creation will fail, and the fee will not be refunded.

Guild Benefits

  • Each guild has a Guild City and a private Guild chat channel.
  • Members can return instantly via Guild → Return to Guild.
  • Learn powerful support skills: Five Animal Play, Arctic Ocean Qigong, Five Ghost Generals, Life Skills, etc.
  • Complete Guild quests for massive EXP, Silver, and Contribution rewards.
  • Receive various guild bonuses and dividends.
Image 3: Guild Benefits

Building the Guild

Scaling Up: When two types of guild structures reach the current level's limit and no internal projects are active, the Guild Leader or Vice Leader can choose Upgrade Scale → click Build to start.

Cost: Guild Fund + 1000 Prosperity + 1000 Activity. Requires continuous 48-hour maintenance. Stopping maintenance cancels the upgrade.

Image 4: Building the Guild

Guild Downgrade

If Guild Fund or Activity drops below 1, the guild scale drops 1 level. The system restores 500 Activity and 5 million Fund. At scale 0, the guild auto-dissolves.

Joining / Leaving a Guild

Click Guild → Quick Apply to randomly join a recruiting guild.

Leaving deducts some Guild Merit.

Image 5: Guild Information Interface
Image 6: Leave Guild Button

Freight Quest

- Time: 00:00 - 23:00 daily

- Requirement: Level ≥60

Find the Freight Boss in Guild City to accept daily transport orders.

Image 1: Accept Freight Quest
Image 2: View Next Order
Image 3: Quest Bar
Image 4: Freight Progress

Goods: Gems, Food, Drugs, Skill Books, etc.

Rewards

Guild Merit, EXP, Silver per item delivered. Full load grants bonus: Contribution Pill, Baked Wheat Cake, Plum Blossom Manual.

Guild Thief

- Time: Mon, Wed, Fri 12:00 - 19:30

- Team ≥3 players, Level ≥20

Every even hour, Guild Thieves spawn based on online members. Kill within 30 mins or lose Guild Fund.

Rewards

  • Guild Merit, Gear, EXP, Banknote, Silver, Guild Check

At 19:00, defeating thieves spawns Windfort Captain → bigger rewards!

First 5 kills daily give bonus Merit + EXP + Silver.

Drinking Games

- Time: Mon, Thu, Sat 19:30 - 19:45

- Level ≥20

A wine table appears in Guild City. Click to drink → chance to get drunk → join Q&A, item collection, mini-games.

Image 1: Drinking Games at NPC

Rewards

Guild Merit, EXP, Banknote, Silver

List of Life Skills

- Gathering skills: Gathering, Fishing

- Crafting skills: Herbalism, Cooking

- Cultivation skills: Five Animals Play, Divine Skill, Five Ghosts Fortune

Life Skills Panel: Press the Skill button → Choose Life Skills on the right list

Image 1: Life Skills Panel

Gathering

Used to collect semi-finished materials for Herbalism and Cooking

Learning cost: Guild contribution, silver or gold ingots

Image 2: Learning Gathering Skill

- Gathering locations: Wilderness areas

- Requirement: Stamina (obtained from daily activities and limited-time events)

Gathering Process:

Click Gathering → Choose material → Click Gather button → Auto-path to location

Image 3: Gathering Process

A quick-use panel appears on the right. Click the button to gather. Moving interrupts the process. Items go directly into your bag.

Image 4: Quick Gathering Panel
Image 5: Gathering Result

Fishing

Used to collect semi-finished materials for Cooking

Learning cost: Guild contribution, silver or gold ingots

Image 6: Learning Fishing Skill

- Requirement: Stamina

- Fishing spot: Small riverside at the edge of Yangjia Town

Image 7: Fishing Location

Fishing Process:

Click Fishing → Choose fish type → Click Fish button → Auto-path to fishing spot

Image 8: Fishing Process
Image 9: Fishing in Action

Herbalism

Used to produce herbs, HP potions and MP potions

Learning cost: Guild contribution, silver or gold ingots

Image 10: Learning Herbalism

- Requirement: Stamina

Herbalism Process:

Refining Herbs

Click Herbalism → Choose herb → Click Refine → Automatically consumes materials from bag (1 material = 1 herb). Moving interrupts.

Image 11: Refining Herbs

Crafting Potions

Choose potion → Enter quantity → Each batch yields 4 potions → Click Craft.

Image 12: Crafting Potions

Cooking

Used to produce raw food, HP food and MP food

Learning cost: Guild contribution, silver or gold ingots

Image 13: Learning Cooking

- Requirement: Stamina

Cooking Process:

Preparing Raw Food

Click Cooking → Choose raw food → Click Cook → Consumes 1 material per item. Moving interrupts.

Image 14: Preparing Raw Food

Crafting Dishes

Choose dish → Enter quantity → Each batch yields 4 dishes → Click Cook.

Image 15: Crafting Dishes

Cultivation Skills

- Five Animals Play: Permanently increases maximum HP

Image 16: Learning Five Animals Play

- Divine Skill: Permanently increases maximum MP

Image 17: Learning Divine Skill

- Five Ghosts Fortune: Permanently increases Luck → Higher chance of top-tier attributes on dropped equipment

Image 18: Five Ghosts Fortune

Event Overview

- Time: 11:00 - 23:00 every Monday, Wednesday, Friday and Sunday

- Requirement: Character level 69+

- Type: Solo

Deliver goods to the designated location → Defeat bandits → Complete random events. Damaged cart = reduced Gold Ingot reward. Each escort increases Guild Fund. Daily limit: 10 times/person. First completion of the day gives Personal Reward. Sunday reward x2

How to Join

Return to Guild City → Find NPC "Transport Boss" to accept the escort quest.

After accepting, a cargo cart will follow you. Your movement speed will be significantly reduced.

Manual movement only — no auto-pathing or teleport allowed.

Image 1: Cargo cart following player

Follow the quest description on the left → Use portals to reach the target map. Destination is marked on the minimap.

Image 2: Destination on minimap

Main routes: Hangzhou → Outskirts → Yangjia Town, or Hangzhou → Outskirts → Lanruo Temple

Random events will occur during the escort.

Check the Cargo Cart:

Approach the cart → Click the quick-use button on the right to inspect goods. Continue moving after checking.

If not checked in time, the cart will be damaged → reduced Gold Ingot reward.

Bandits Appear:

Bandits will ambush the cart. Kill them quickly or the cart will take damage.

Upon arrival, click the target NPC to complete the quest.

Rewards

Gold Ingots + Guild Contribution

Event Overview

- Time: Available all day, every day

- Requirement: Character level 69+

- Type: Solo (team recommended for safety)

Infiltrate enemy guilds to complete War Dragon Hall missions. These missions directly affect the enemy’s Escort (Bào Thương) income. Remember to return and defend your own guild!

How to Join

Return to Guild City → Find NPC Dai Longfei to accept the mission.

Image 1: Accepting mission from NPC

Click Dai Longfei → Choose “War Dragon Hall” mission.

After accepting, click Dai Longfei again → “Enter War Dragon Guild” or click the quest bar to enter the target guild. Your name will turn gray inside enemy territory.

Once inside, click the quest for auto-pathing → Reach the marked spot and use the provided item (item changes per mission type).

After completion, return to your own guild and talk to Dai Longfei to claim rewards.

You can also form a party — all party members will get the same target guild.

War Dragon missions have many types (mock, swap goods, survive, etc.). Daily limit: 5 times.

You can check how many times your guild has been sabotaged by others at Dai Longfei.

Image 2: Check sabotage count on your guild

Guild War Schedule

- Every Tuesday: 20:00 - 20:40, 21:10 - 21:40

- Every Thursday: 20:00 - 20:40

Guild War Format

Guild War is divided into Main Battlefield and Sub Battlefield.

Main Battlefield

Two guilds spawn on opposite sides and attack each other’s Fortress. The first guild to reduce the enemy Fortress HP to 0 wins. Only Guild Leader, Vice Leaders, and Elite squads may enter (max 40 players per guild).

Sub Battlefield

Four platforms, each with 1 Divine Beast and 6 islands. Players move between islands via portals (visible on minimap).

The guild that deals the most damage and kills the Divine Beast can summon it on the Main Battlefield (top, mid, or bot lane). The summoned beast only attacks Arrow Towers and the enemy Fortress.

After the beast dies, the guild that dealt more damage receives a powerful buff.

Divine Beasts spawn twice: at the start and mid-match.

War Minerals also spawn on the four platforms. Turn them in to the Mineral Officer to repair Arrow Towers or the Fortress.

Preparation Phase

30-minute preparation before the war starts. Enter via NPC Jing Qingyun in Guild City. New guild members must wait 3 days before participating. Players are teleported to their guild’s safe zone upon entering.

During preparation, Guild Leader/Vice/ Elders can assign Guild Heroes at the Frontline Strategist.

Combat Phase

After the war begins, use NPCs in the safe zone to teleport to the battlefield. Players can attack enemy players, Arrow Towers, and the Fortress. Killed players respawn in the safe zone after 1 minute.

Victory Conditions

Total duration: 1 hour. Destroying the enemy Fortress first = instant victory.

If time runs out: compare remaining Fortress HP → higher wins. If tied → compare Arrow Tower HP → higher wins. If still tied → compare total kills → higher wins.

Guild War Tiers

8 tiers: Jia (甲), Yi (乙), Bing (丙), Ding (丁), Wu (戊), Ji (己), Geng (庚), Xin (辛). Each tier has 8 guilds.

- Tier Jia: previous week’s Jia 1–6 + Yi 1–2 promoted.

- Tier Yi: previous Jia 7–8 demoted + previous Yi 3–6 + Bing 1–2 promoted.

- And so on (same pattern for all tiers).

- Tier Xin: determined by total guild equipment score.

On first server Guild War, all guilds are ranked by equipment score and distributed from Jia downward.

War Overview

Click the “Battle Status” button on the left quest bar to view battlefield info.

Kill Streak

Killing enemies grants Kill Streak value. Resets to 0 if no kill within 5 minutes or upon death. Assists do not count. Max 999. Special announcements at 2, 5, 10, 20, 30, 50, 100, 200, 500, 999.

Rewards

Personal rewards: Guild Contribution, EXP, Gold Ingots, Guild Merits

Event Overview

- Time: From 00:00 daily (except Sunday)

- Requirement: Level 20+

- Format: Guild-wide team activity

Guild Flower War consists of 3 stages: Stage 1 – Guild Flower gets kidnapped; Stage 2 – rescue via two paths; Stage 3 – the kidnapper goes berserk after losing the flower.

How to Start

Only Elders and above can open the event. Each player can participate once per week.

Start from Guild City and fight together against the final boss – Pan Dahai!

Stage 1

To avenge Ha Ba, the fish demon Pan Dahai angrily kicks down the Guild Leader statue. All guild members rise up in fury and challenge him. In this stage, everyone must unite to defeat the terrifyingly powerful Pan Dahai.

He uses his infamous “split kick” that sends guild members flying. Just when everyone is dizzy from being kicked, they finally defeat him… only for him to stand up again, knock everyone out with one final kick, kidnap the most beautiful member (Guild Flower), and flee to his snowy lair.

Image 1: Pan Dahai kicks down the Guild Leader statue

Stage 2

Two paths lead to Pan Dahai’s snow mountain lair:

- Yangchang Main Road: Narrow and crowded, but members can fight monsters together.

- Yangchang Secret Path: Special rescue route (harder).

Image 2: Yangchang Map

A guild can open up to 5 Secret Paths. These must be cleared to rescue the Guild Flower — otherwise the event cannot proceed.

Secret Paths have a Hard Mode with a 13-minute timer — completing within 13 minutes counts as Hard Mode clear.

Stage 3

Members who took the Main Road arrive first and see the Guild Flower tied up high, crying for help. However, only heroes who cleared the Secret Path can appear on the platform, break the cage, and rescue the beauty.

Of course, Pan Dahai won’t allow a happy ending. He returns enraged, kicks everyone into 9 different zones filled with lustful fish demons that hug and immobilize players. Each captured member empowers Pan Dahai further.

Giant spinning wheels also roam the arena — getting hit sends you flying. However, after witnessing so many kicks, guild members have learned the skill and can now kick the fish demons away!

Hard Mode

All 3 stages have Hard Mode challenges:

- Stage 1: Reduce Pan Dahai’s HP by 20% within 40 seconds

- Stage 2: Clear Secret Path in under 13 minutes

- Stage 3: Defeat Pan Dahai after 30 members have been captured

Rewards

Completion rewards: Guild Contribution, EXP, Gold Ingots, Moonlight Cauldron, Treasure Map, Diamond Drill Stone

Higher rewards for Hard Mode and unlocking achievements

Conditions for accepting a Disciple

After the level 69 Seal is unlocked, players level 60 or above can accept a Disciple, but the Disciple's level must be 10 levels lower than the Master's. A player can take on 4 Disciples at the same time.

The two players form a team, with the Master as the captain, and go to the Old Scholar to accept the Disciple.

Conditions for becoming a Disciple

Click the character avatar, then click the Seal icon to view the current server's conditions for becoming a Disciple.

When the server is at the level 69 Seal, the Mentorship System is not yet open.

At the level 89 Seal, players level 11-60 can find a Master to become a Disciple.

At the level 109 Seal, players level 11-80 can find a Master to become a Disciple.

At the level 150 Seal, players level 11-115 can find a Master to become a Disciple.

Becoming a Disciple

After successfully becoming a Disciple, the Master and Disciple will receive exclusive Master-Disciple titles.

Master-Disciple Benefits

Unlocks the Master-Disciple quest “Timeless Bond”.

When the Disciple's level is lower than the Master's, and the Master and Disciple participate together in the Dragon Rush Events to fight monsters, the Master has a chance to receive Bonding points reward.

Graduating

When the Disciple increases to level 70, 90, 110, or 130, they will automatically graduate.

The Disciple will receive a dedicated Experience reward, and the Master will receive a Master-Disciple reward. The Graduate reward will be sent via mail.

Note

After voluntarily dissolving the Master-Disciple relationship, it will not be possible to become a Disciple or accept a Disciple again for 24 hours.

When in a Master-Disciple relationship, the two parties cannot enter into Marriage; they can only enter into Marriage after Graduation. Additionally, if both parties are already in a Marriage (husband and wife), they also cannot become Master and Disciple to each other.

1. Proposing

Conditions for Proposing

Both parties proposing must be single male and female, and both must be Friends with each other.

Location for Proposing

In the game, players can go to the Three-life Stone in Hangzhou to proceed with Proposing.

Proposing Process

The players jointly find the Three-life Stone. One party uses the item [Love for Three Lives] to Propose, and the person being proposed to will see a Proposing window.

After the person being proposed to agrees, both immediately enter the Engaged state and both receive the Engaged buff!

2. Bridal Sedan Parade

Activity Introduction

Bridal Sedan Parade is an important part of the ancient Wedding. Players who are in the Engaged or Marriage state can go with their partner to the NPC to qualify for the parade. Wearing red robes and phoenix hats, under the witness of a large crowd, they leave behind their footprints of love.

Parade Location

Two Engaged players form a team and go to the Three-life Stone in Hangzhou to organize the Bridal Sedan Parade.

Distributing Wedding Candy

Marriage is a major event in life, and of course, it needs to be shared with everyone. During the parade, the Wedding Candy distribution function can be activated, turning the sweet candies into endless blessings, spreading joy to all players who are witnessing and congratulating the Groom and Bride!

Wedding Snatch

Activity Introduction

Some people travel to get married, some are sadly single. The person in their heart has become someone else's Wife! These angry young people spontaneously gathered into a team. That's right, we must Wedding Snatch!

How to play Wedding Snatch

Step 1

Players are free to form a team and buy a Wedding Token at the shop, then wait for the parade to begin and go to Hangzhou to find the NPC Parade Guard to register for Wedding Snatch.

Step 2

When the Bridal Sedan approaches the Parade Guard, the system will automatically activate Wedding Snatch. Other players can click on the Groom and Bride to spectate the match.

Step 3

The Wedding Snatch team will engage in fierce combat with the Parade Guard team.

If the Wedding Snatch team wins, they will receive a valuable parade treasure chest.

If the Wedding Snatch team loses, they can also receive a small gift box.

3. Wedding

Conditions

Both parties entering Marriage must be single male and female, and both must be level 30 or above. The Intimacy between the two must be greater than or equal to 10,000, and they must be in the Engaged state.

Opening a Wedding requires 520,000 Silver. Reviewing a Wedding requires 660,000 Silver.

Location

Players can go to the Three-life Stone and select “Three Lives Wedding” to organize the Wedding.

The newlyweds choose the Marriage map to enter, and then invite guests to attend the Wedding.

When attending the Wedding, remember to choose whether you are a guest of the Groom or the Bride! During the Wedding, the button below the interface can be used to invite guests.

Wedding Process

Step 1: Enter the Three Lives Lake

The Three-life Stone takes the Groom and the Bride into the Three Lives Lake.

Players can buy the Banquet Invitation on the main screen and send it to their Friends, guild, and sect, or they can also send it to the world channel.

When the Wedding begins, the invited person can use the Banquet Invitation to enter and attend.

Step 2 - Trial of Honesty

Choosing to be a Groom's guest or a Bride's guest will give different quests.

The Bride's guest can choose questions to test the Groom's honesty. The Groom's guest clicks to dialogue with the Bride's guest to pass the test!

Note: The registration time is 3 minutes and the play time is 5 minutes.

Step 3 - Ceremony

When the ritual begins, romantic music plays, and the Groom and Bride wear red Wedding Attire, walking together to the altar.

After completion, both officially exit the single list and become a married Couple.

The system will send a server-wide congratulatory notification.

Both parties enter their declaration of love, then click "Accepted", and then they will organize the Wedding Banquet together!

Step 4 - Opening the Wedding Banquet

After the ritual is complete, the Groom will open the Wedding Banquet, inviting Friends to offer blessings!

The Groom chooses to spend 520 Jade or 200,000 Silver to open the Banquet. Fully preparing the banquet and dining can increase attributes!

If a luxurious Wedding Banquet is chosen, the Groom and Bride can also receive special romantic rewards.

It is permitted to sit, drink, and eat at the banquet table.

Step 5 - Flower Toss

The Bride chooses to activate the Flower Toss and tosses a bouquet of blessings towards the esteemed guests!

The first guest who proceeds to dialogue with the Flower Ball will receive a surprise reward.

The activity lasts for 10 minutes.

Step 6 - Thread of Fate Game

A maximum of 30 guests can register to participate in the gameplay, and successful pairs will receive the A Thread of Fate Victory Chest.

The married Couple chooses to spend 520 Jade or 300,000 Silver to open Thread of Fate, helping attending guests have a chance to find their Partner!

Gameplay: Consists of 4 rounds, registered guests will be randomly paired with one other person.

The two people sharing a silk thread need to move into the glowing circle that matches the color of the silk thread on their person.

Step 7 - Celebrate Together

Activate the “Celebrate Together” gameplay. The Groom and Bride enter the Marriage Room along with their guests.

The married Couple chooses to spend 520 Jade or 600,000 Silver to open the Marriage Room. Guests in the Marriage Room can receive Banknote rewards every minute, and active interaction will grant additional rewards.

Note: See the description of the skills received.

4. Marriage Benefits

Rewards

Image Rewards Description
Marriage Certificate Proof of love, declaration of the Wedding. On the Marriage anniversary, both can use the certificate to receive Experience and Gold rewards.
Wedding Ring A white ring, engraved with the partner's name, symbolizing the permanence and sweetness of marriage.
Husband and Wife Title After marriage, both parties will receive the titles “Husband of …” and “Wife of …”. When the Intimacy reaches a certain level, players can go to the Three-life Stone NPC to receive a special title.

Gift Giving System

Conditions

Both players must be level 40 or above and be Friends with each other to be able to Send A Gift.

If they want to Send A Gift Rare Gear, in addition to the above conditions, both must also have Intimacy ≥ 3000.

Gift Giving will consume the recipient's Received Points. If these points are insufficient, the transaction cannot be completed. Each week, the amount of Received Points that can be consumed is limited and changes according to the VIP level.

Gift Giving Process

The giver selects the recipient (who must be nearby), clicks on the recipient's avatar, selects the Request Transaction option, and then presses "Send A Gift" to send the request.

In the Gift Giving frame, enter the item to be given, and then you can see the amount of Received Points that will be consumed for this Gift Giving.

If the recipient has enough points and has not exceeded the weekly limit for using points, the Gift Giving will be successful.

Note: After the Gift Giving, the item (Gear) will enter the bound state.

Gift Giving Rules

Items that can be given

Unbound, non-enhanced blue, red, purple Gear and Ghost Spirit Gear (can still be given during the Protection period).

Drugs, Spirit Beast Skill Books, Talismans,... (Unbound).

Rules for consuming Received Points

The Received Points consumed depend on the Intimacy, server Seal level, Master-Disciple/Marriage relationship, and the item's rarity.

The higher the Intimacy → the fewer points consumed.

Master Send A Gifts to Disciple and Husband and Wife Send A Gifts to each other → consumption points are fixed at a 50% reduction.

Some items are affected by the server level Seal: the higher the Seal level → the fewer points consumed.

Rare Gear of blue, red, or purple color will consume 3 times more points than regular Gear of the same color.

Points consumed when Gift Giving Gear

Players can compare based on the level and color (blue, red, purple) to know the basic consumption points.

Items with higher rank and rarity consume more points.

Love Quest

Activity Introduction

The Love Quest can only be accepted once per week. Hurry up and find someone with Fate to travel the Three Realms together!

Quests are randomized each time they are received.

Participation Conditions

Character level 30 or above.

Format: A team of 1 male and 1 female goes to Hangzhou - Flower Kid to accept the quest.

Participating in the Activity

Quest 1: [Romance] Little Fairy

Eliminate Monsters

Follow the quest instructions to eliminate the summoned monsters.

The male will receive 3 Divine Rain.

The female will receive 3 Spirit of Immortal, used to nurture the Little Fairy.

Planting the Little Fairy

You can plant one Spirit of Immortal at locations such as Underworld or Lanruo Temple (excluding Yang's Village Pu's Village).

Note: Only 1 Spirit of Immortal needs to be planted; keep the remaining 2 to nurture the Little Fairy.

Nurturing the Little Fairy

Follow the instructions to use the Spirit of Immortal and Divine Rain to nurture the Little Fairy. When it grows up, you need to shake it to awaken the Little Fairy, after which you can receive Thorn.

Quest Rewards

After successfully nurturing the Little Fairy, you can receive Thorn. Collect enough Thorn to exchange for the Little Fairy Spirit Beast.

Quest 2: [Romance] Memories of Past Life

Eliminate Monsters

After accepting the quest, follow the instructions to enter the Dungeon to eliminate monsters and escort the Zither Master to complete the quest.

Quest Rewards

Upon completion, you will receive a Romance Box. Opening it gives a chance to receive Gorgeous Roses and other rewards.

Duel Marriage Contest

Initiating Marriage Contest

Conditions

The initiator must be level 30 or above.

The initiator must be in the single state.

Marriage Contest requires submitting a certain fee to the Matchmaker.

In the same server, in the same scene, a maximum of 5 Marriage Contest matches can be opened simultaneously.

After successfully initiating a Duel Marriage Contest, the system will announce your Marriage Contest Events, and one hour later the Duel Marriage Contest will take place at the Competition Ring - Jinling.

Registering for the Ring

Registering to participate in Duel Marriage Contest also requires meeting the following conditions:

The registrant must be level 30 or above.

The registrant must be in the single state.

Registering for Marriage Contest requires submitting a certain Deposit Fee to Meng Po.

After successfully registering for Duel Marriage Contest, the system will announce that you have registered to participate, and also announce the specific start time of this Duel Marriage Contest match.

Competition Ring

The initiator of the Duel Marriage Contest will become the first Arena King, facing off against heroes from all four directions.

Players who initiate or register to participate in the Duel Marriage Contest can invite Friends to form a team to increase strength; if participating as a team, the initiator/Marriage Contest registrant will be the team captain.

When the Marriage Contest officially begins, click on the corresponding Arena King on the ring, select “Aggressive in ring”, and you can enter the ring to try your luck.

A registered player who defeats the Arena King will become the new Arena King; other players can continue to challenge the new Arena King.

If the registered hero fails the challenge, they will not be able to continue ascending the ring, and the system will refund the Deposit Fee to that hero.

Determining the Winner

The ring time lasts for 1 hour. When the time is up, the person who stands firm until the end on the ring will become the winner of the Duel Marriage Contest.

If 10 minutes after the Duel Marriage Contest starts there are still no registered players, or 10 minutes after the ring starts there is no one Aggressive in ring, the Duel Marriage Contest will end immediately.

If a player has already become the Arena King, but no one challenges them within 10 minutes, the Duel Marriage Contest will also end, and the Arena King will win early.

Flower Toss

After the Duel Marriage Contest concludes successfully and a new Arena King emerges, it is time for the Marriage Contest initiator to bravely express their feelings!

The Marriage Contest initiator will receive the item Hydrangea - Fate, used to decide whether to accept this exceptional destined person or not.

If selected “Yes, I do”, it means agreeing to be Engaged. At this point, the Arena King's Deposit Fee will be converted into roses and Send A Gift to the initiator, and the Arena King will receive the item “Love for Three Lives”.

If selected “In a relationship”, it means not wanting to be Engaged, and the Arena King's registration Deposit Fee will be refunded.

Background

Long ago in Tianzhu, a mighty dragon summoned storms and floods, swept away the Nāga kingdom, and stole the Buddhist scriptures, hiding them in an underwater palace. A disciple of the Buddha single-handedly subdued the evil dragon, retrieved the scriptures, and was titled the Taming Dragon Arhat.

Despite cultivating for a thousand years, the Taming Dragon Arhat had not yet achieved perfect enlightenment. Upon asking Guanyin Bodhisattva, he learned his seven lives of worldly karma were not yet resolved, so he reincarnated as the Southern Song high monk Li Tuo-yuan, dharma name Dao Ji. When he took monastic vows at Lingyin Temple in Hangzhou, the same dragon returned with the wind, vowing to cultivate together and atone for its sins. Moved by its sincerity, Dao Ji transformed the dragon into the Dragon Horse to serve all beings. Offspring of Dragon Horses and common horses inherited dragon blood, gaining supernatural speed, the ability to ride clouds, and understanding the speech of all creatures. They are especially compatible with Spirit Beasts, able to pass on dragon blood power to help them ascend to divinity.

From then on, raising horses became a craze across the Three Realms. Heroes organized grand Horse Races to crown the fastest divine steed.

Image 1: Handsome hero riding a Horse rampaging the martial world

Horse Grade

Divided into 4 grades: Common Steed → Superior Steed → Superb Horse → Precious Flaming Hoof Horse

Higher grade = better racing stats (Mov.SPD, Physique, Dexterity) and terrain adaptation → easier to rank high in Horse Race.

Horse grade does NOT affect normal riding speed — every horse gives +12.5% movement speed when mounted.

Obtaining a Horse

  • Drops from dungeons (Jiangxue & Yuanshuang, Pangu Challenge, etc.)
  • Buy from Market (cannot be resold after use)
Image 2: View Horse in Fashion → Mount
Image 3: Horse Details

Horse Experience & Leveling

Feed Begonia Fruits → gain EXP → level up

  • Higher level unlocks more Amulet slots
  • Chance to learn passive skills while leveling
  • Level ≥20 → can breed + chance to become 2-seater mount

Racing Attributes

  • Mov.SPD: running speed in race
  • Durability: jump speed + longer boost after perfect jump
  • Dexterity: faster recovery of sprint bar

Horse Durability

60 days lifespan. When ≤30 days left, use Heavenly Renew Pill (Jade Shop) → +30 days.

Image 4: Heavenly Renew Pill

Mount Talismans

Mounts have 6 talisman slots in total. Initially only the Head slot is available; the others unlock automatically as the mount levels up.

At mount levels 6, 11, 16, 21, and 26, the following slots unlock respectively: Neck, Body, Tail, Legs, Hooves.

Image 1: Equipping Talismans

Talismans are divided by quality: Orange - Purple - Red - Blue.

By position: Proud Head (Head), Tiger Neck (Neck), Panther Body (Body), Bear Tail (Tail), Strong Legs (Legs), Flying Hooves (Hooves).

Among them:

- Head, Body, and Legs have both basic and set attributes.

- Neck, Tail, and Hooves only have set attributes.

Image 2: Talisman Attributes

Use Jade Sand to reroll basic attributes and Purple Dragon Sand to reroll set attributes. Refining talismans also grants Spirit Exchange EXP.

Image 3: Purple Dragon Sand
Image 4: Jade Sand

Spirit Exchange

Talismans are obtained through Spirit Exchange, which consumes Talisman Papers.

There are three types of papers:

- Common Talisman Paper → chance for Blue talismans

- Spirit Talisman Paper → higher chance for Blue & Red

- Immortal Talisman Paper → highest chance for Blue, Red, and Purple

Image 5: Three Types of Talisman Papers

Select the desired paper → choose number of summons → draw the green pattern shown on the right side of the paper → complete the ritual to obtain talismans and gain Spirit Exchange EXP.

Image 6: Drawing the pattern to summon talismans
Image 7: Receiving talismans

Spirit Exchange EXP increases your Hoán Linh level (max 80). Higher level = higher chance of top-quality talismans. Both summoning and refining grant this EXP.

Protect Spirit Beasts

Mount owners can choose “Protect Spirit Beast” in the mount interface. Each mount can protect up to 2 spirit beasts.

When protected, the spirit beast inherits 100% of the basic + set attributes from the mount’s talismans.

Image 8: Protecting spirit beasts

Grazing Mounts

Mount owners can go to the Mount Raising interface → select “Graze” → then interact with the mount in Homestead.

Requirement: Must own a stable in your Homestead.

Image 1: Stable in Homestead

Mounts currently being ridden cannot be grazed.

Grazing mounts will appear in your Homestead. Long-press the mount to feed (increases fullness), pet, brush, bathe… These actions have a chance to increase intimacy.

Image 2: Grazing Mount
Image 3: Interacting with mount in Homestead

When intimacy reaches certain thresholds, grazing mounts may bring back “Mystery Gift for Mount” in the Homestead. Gifts can contain Mandarin Duck Willow, Begonia Fruit, Common Talisman Paper, etc.

Image 4: Check mount intimacy

Mount Breeding

Go to Mount Raising → Breeding tab.

Requirements: Mounts ≥ Lv.20, one male + one female, each mount can breed only once, owner must have Homestead.

You can breed two of your own mounts (only you get the foal) or breed with a friend’s mount (friendship ≥ 1000 → both get a foal).

Breeding consumes Mandarin Duck Willow.

Image 5: Selecting breeding pair

Breeding takes 2–3 days. Progress can be viewed in the Breeding tab.

Foals have high chance to inherit height, appearance, and max 1 skill from parents.

Each successful breeding increases your “Horse Breeder” level → higher level = better chance for high-quality foals.

Image 6: Foal in breeding progress

After birth, wait another 2 days for the foal to mature → go to Homestead and click to claim (or it will be mailed if overdue).

Bottom-left of the Mount Raising interface has the “Mount Raising Guide” with tips that unlock as your breeder level increases.

The mount system introduces a brand-new competitive mode — Horse Racing! The racetrack is a winding course featuring three different terrains: grassland, desert, and rocky ground, along with numerous obstacles and fences that test your riding and jumping skills.

Players will use dozens of riding techniques such as whipping for speed bursts, jumping over obstacles, etc. Precise mobile controls are required to steer, drift, and clear fences — every straight sprint, sharp turn, and jump is a true test of skill!

Image 1: Horse Racing Track

Event Info

- Time: Every Tuesday 19:05 – 19:50

- Format: Solo or Team

- Requirement: Level 30+

Heroes from across the server gather for the Grand Horse Racing Tournament! During the free-matching phase, top performers from each guild qualify for the server-wide Prime Time Ranking Battle. The final top 10 riders compete in the ultimate Championship Race.

Even players without mounts can cheer for racers to earn Mysterious Merchant Points!

Guild members receive rewards based on their guild racer’s final placement.

How to Join

Mount owners go to NPC Racing Steward at Guild City (62,60) to register.

Image 1: Racing Steward NPC
Image 2: Registration Interface

Each race needs exactly 5 players. The first to cross the finish line wins.

Solo Registration

After signing up, enter the matchmaking queue. When matched, confirm to be teleported to the track.

Team Registration

- Only the team leader can register; all members must be on the same map.

- Full 5-man team → instant race, no extra matchmaking.

- Less than 5 → will be merged with others to make 5.

Race End

- Once 1st place finishes all laps, the race ends after 60 seconds.

- All players are kicked from the map.

- Finishers receive rewards based on rank.

- Daily participation reward: only once per day.

Rewards

Rank Rewards
1st Common Talisman Paper, Spirit Talisman Paper, 5-Year Begonia Fruit; chance for 50-Year Begonia Fruit
2nd Common Talisman Paper, 5-Year Begonia Fruit; chance for Spirit Talisman Paper or 50-Year Begonia Fruit
3rd Same as 2nd
4th Same as 2nd
Participation Same as 2nd–4th

Story Background

From ancient times to the present, those who walk against the heavenly way in cultivation can hardly avoid suffering divine punishment. Even successful cultivators find it difficult to escape the fate of their body being sealed by the Primordial Spirit, unable to be fully liberated, and eternally unable to escape the confinement of the mortal realm. This is the immutable law of the heavenly way, which even the Heavenly Emperor cannot interfere with.

However, when the Empress Dowager pitied the human world, she once said to the Ancient Monarch that there will certainly be someone in this world who can break this cycle of calamity. This news was passed to King Qin, but even he did not know when and where the opportunity to change this destiny would appear.

It is rumored that on Kunlun Mountain, if an Immortal refines an Immortal Pill, they can directly ascend without suffering divine punishment. However, a warning is also circulated in the mortal world: “Easy ascension is a great mistake of heaven and earth.”

Image 1: Ascension Quest

Ascension Rules

- Requirements:

- Ascension Seal will open 210 days after the server opens.

- Characters at Lv. 109 can accept the Ascension quest (having completed Main Story - Chapter 2 and some special quests).

- Requirements for the final round of the Ascension quest’s Guardian Array:

- Characters at Lv. 109, Lv. 129, or Lv. 140 and above.

- Players at Lv. 109 and 129 must have 12 billion EXP; Lv. 140+ has no limit.

- Cultivation not lower than 109; Training not lower than 40.

- The difficulty of the Ascension quest is very high; except for round 1, the remaining rounds cannot be skipped.

- Process:

- Go to Jinling - Yan Chixia to accept the Ascension quest.

Image 2: Ascension NPC - Yan Chixia in Jinling

- The final Ascension quest is a team dungeon, requiring 5 participants. After successfully completing the challenge, only the team leader is considered to have completed the challenge and receives the Heavenly Trial.

- After completing the dungeon, the team leader undergoes the Heavenly Tribulation Trial; successfully overcoming the trial allows them to ascend and become an Immortal.

Quest Requirements

- The Ascension quest consists of a series of single-player quests and a final team challenge dungeon.

- Team Challenge Dungeon

In the three maps: Purgatory, Ancient Trade Route, and Qingqiu, players can open the Guardian Array (received after completing the series of single-player quests) to challenge the dungeon.

The dungeon requires 5 participants. After successfully passing the stage, only the team leader is counted as having completed the challenge and receives the Heavenly Trial.

After completing the team dungeon, the team leader will encounter the Heavenly Tribulation Trial. If successful in overcoming the trial, they will ascend to become an Immortal.

The Guardian Array can be deployed a maximum of 5 times per day. If ascension cannot be achieved on that day, players must wait until the next day to continue the challenge.

Heavenly Trial

- When accepting the Heavenly Trial, the system will automatically control the character; the player cannot actively attack, but can be attacked.

- Simultaneously, the system will send a server-wide announcement.

- Players can ask Friends to protect them to avoid enemy interference.

- During the trial, if killed by monsters or other players, the trial fails.

Rewards upon successful Ascension

Appearance Change

- Immortal Form: After successful Ascension, the character will receive the Immortal Form.

- Immortal - Mortal Switch: Players can enter the Fashion interface to choose to use the Mortal Form or Immortal Form.

Image 1: Immortal Appearance and Immortal - Mortal Appearance Switch Button

Attribute Change

- Level Change: After overcoming the Heavenly Trial, the character’s cultivation will be lost, and their level will return to Lv. 1. The excess experience before Ascension will be converted into Past Life EXP.

- Level Limit: After Ascension, the character’s level limit will be raised to Lv. 160.

- Attribute Adjustment: After Ascension, the character can still wear the gear that the previous Mortal Form allowed. However, abilities such as gear, skills, training, and talismans will be adjusted according to the current level of the Immortal Form, and will gradually recover as the player levels up.

- After Ascension, by increasing the star level of the Astrological Sign, players at Lv. 140+ can directly wear Lv. 150 Ghost gear.

Attribute Change

- Retaining Level: After Ascension, when the character reaches Lv. 69 and 89, if the experience is full, they will automatically level up and can no longer retain their level.

- After Ascension, using the Mortal Form’s Experience Pill Book and Protect Spirit Pill only grants Mortal Form EXP. In the Shop, a new item, “Yin Ruins Scripts”, will appear, allowing Ascension players to forge Immortal Form’s Experience Pill Book (Immortal).

Changes in Gameplay

- After Ascension, if the Immortal Form’s level is lower than the Mortal Form’s level, players can find Yan Chixia in Jinling to perform the Immortal - Mortal Switch, and then choose to use the Immortal Form or Mortal Form state to participate in:

Sect Challenge

Chief Disciple

Valor Altar

Or assist others in overcoming the Ascension trial in multiplayer dungeons.

- Eliminating bosses Lv. 134+ has a higher chance of dropping Lv. 150 Ghost Set compared to Mortal Form.

Universe Bag System

- After the player Ascends, the Universe Bag system will be unlocked.

- In the Universe Bag, players can utilize their items to merge into:

Gear

Cinnabar Pen

Skill Books

Universe Spirit Power

Image 2: Universe Bag Interface
Image 3: How to Merge Universe Bag

Story Background

When the player Ascends, they have already defeated the Four Forms Array. Therefore, after Ascension, destiny will no longer be influenced by star signs. On the contrary, players can use their own cultivation to freely coordinate the Astrological Sign, making it their own power.

After Ascension, players can open the Astrological Sign System in the Attribute panel.

Astrological Sign Introduction

Astrological Sign is divided into four cardinal directions: Azure Dragon, Vermilion Bird, White Tiger, and Black Tortoise, with a total of 124 Astrological Signs scattered across the sky. Players can use the Search button to find the corresponding Astrological Sign.

When all the stars in an Astrological Sign are lit up, the player will receive the attribute value granted by that Astrological Sign, and the complete shape of the Astrological Sign will be displayed across the entire sky.

Light Up Astrological Sign

- Star Energy: To light up an Astrological Sign, Star Energy must be used.

- How to obtain Star Energy:

When Ascending, based on the experience corresponding to the level before Ascension, players will receive the corresponding Star Energy points.

Ascending at a lower level will grant fewer Star Energy points, while Ascending at a higher level will grant more Star Energy points.

After Ascension, players can use Past Life EXP + Current EXP to exchange for Star Energy points.

- Other conditions for lighting up:

Some Astrological Signs require consuming a certain amount of gems when lighting up.

Some Astrological Signs require special conditions such as: the Ascension level reaching a certain stage, having invested enough Star Energy points in that quadrant, or having invested enough Star Energy points in the entire constellation map.

Gear Quality

Gear is classified by 6 colors: White, Yellow, Orange, Blue, Red, and Purple.

  • White Gear: Has no secondary attributes.
  • Yellow Gear: Has 1 random attribute line.
  • Orange Gear: Has 2 random attribute lines.
  • Blue Gear: Has 3–10 random attribute lines; the more attributes, the lower the chance.
  • Red Gear: Has 3 fixed attribute lines, the 4th line is random, and may have 1–3 additional random lines.
  • Purple Gear: Has 4 fixed attribute lines, the 5th line is random, and may have 1–3 additional random lines.
Image 1: Color Display of Each Quality

Gear Type

Gear is divided into 10 main types: Weapon, Auxiliary, Armor, Hat, Gloves, Belt, Shoes, Bracelet, Ring, and Necklace.

Most gear is not class-restricted, but exceptions exist: Whisk is only for Apothecary, Fan is only for Virtuoso.

Image 2: Character Gear Slots

Durability

Displayed as: 630/638 (current / maximum).

When durability reaches 0, the gear cannot be used. Click the gear to repair it.

In Settings → Other Settings → enable Auto Restore Durability to automatically repair low-durability gear.

Image 3: Gear Durability
Image 4: Enable Auto Restore Durability

Basic Refinement

Applies to Blue/Red/Purple gear. Randomly refreshes basic attributes (Attack, Defense, etc.).

Consumes Prayer Beads (amount depends on color & level).

Image 1: Basic Refinement Interface

Affix Refinement

Use Purification Vase to refresh secondary attribute lines.

Image 2: Affix Refinement Interface
Gear Changes
Blue All lines change completely. Adding a line sharply increases base stats.
Red First 3 lines only fluctuate in value; 4th line changes completely. May gain 5–6 lines or Defy Heaven (7 lines).
Purple First 4 lines only fluctuate in value; 5th line changes completely. May gain 6–8 lines (Seven Absolutes/Defy Heaven).

Gear Enhance

Use corresponding Wushan Stone to increase base attributes (max +20).

Not satisfied? Click Repair to re-enhance.

Image 1: Enhance Interface - Showing Level & Perfectness
Image 2: Enhancement Process
Image 3: Repair

Transfer Enhancement Level

Forge → Enhance → Transfer. Can transfer between different gear types. Higher levels cost more Gold.

Image 4: Transfer Enhancement Level Interface

Gear that can be Identified

Weapons, Armor, Helmets, and Rings of Red/Purple/Ghost quality have a chance to drop in identifiable form.

Higher quality = higher chance.

Image 1: Identifiable Gear

First Identification

Consumes Silver → gear becomes bound → receives random identification skill (Lv. 2–5).

Valid for 30 days → degrades to Lv. 1 after expiration. Use Magical Scroll to extend/restore.

Re-identification

Use Universal Appraisal Tome or Mist Breaker Bead.

Can keep old skill if unsatisfied.

Activating new skill resets duration to 30 days and clears previous Tonify count.

Image 1: Re-identify
Image 2: Illustration of Identified Gear
Image 3: Tonify Interface
Image 4: Skill Transfer Interface
Image 5: Deactivate Identification Skill Button

Skill Transfer Conditions

Both gear must be bound, same slot, same level range (1–69 / 70–89 / 90–109 / 110–129 / 130–160).

Consumes Mist Breaker Bead + Tuning Hammer.

List of Identification Skills

Skill Name Description
Touching Smile Restore own HP percentage, but not exceeding the specified value.
Bright Heart Heal self and two injured allies within 7 cells, restoring their HP and maximum HP.
Great Sailing Restore HP and HP limit of all allies within 5 cells around oneself.
Lotus Pace Resurrect a nearby allied target, restoring a certain amount of HP to them.
Benevolent Mind Resurrect multiple allied players within 5 cells around oneself and restore a certain amount of HP.
Moving Mountain Cause all allies within 5 cells around oneself to increase attack, lasting 15 seconds.
Cloud Shadow Cause all allies within 5 cells around oneself to increase defense, lasting 15 seconds.
Sinking Stars Cause all allies within 5 cells around oneself to increase All-Element Resistance, lasting 15 seconds.
Bright Smile Cause all allies within 5 cells around oneself to increase resistance to Stun, Panic, Silence, Immobilize, Shackle, and Sleep, lasting 15 seconds.
Ecstasy Cause oneself to be immune to all magical damage and effects for a period of time; the effect disappears after using the skill.
Adamantine Cause all allies within 5 cells around oneself to be immune to all physical damage for a period of time, and remove magical immunity effects on the target caused by skills like Gathered Essence, Clean Water.
Clean Water Cause all allies within 5 cells around oneself to be immune to all magical damage for a period of time, and remove physical immunity effects on the target caused by skills like Five Qi Morning Ritual, Adamantine.
Half-rolled Curtain Cause all allies within 5 cells around oneself to greatly reduce physical damage taken for a period of time.
Half Cup of Moon Cause all allies within 5 cells around oneself to greatly reduce magical damage taken for a period of time.
Prajna Confession [Passive] Own element penetration resistance increases.
Way of the World [Passive] Own Stun Resistance, Panic Resistance, Silence Resistance, Immobilize Resistance values increase.
Condensing Qi Charm [Passive] When current MP is higher than 35%, after killing a target, there is a chance to gain a certain amount of HP; consuming MP upon activation.
Concentration Charm [Passive] After killing a target, there is a chance to gain a certain amount of MP.
Stun of Void [Passive] When MP is higher than 35%, when attacked, there is a chance to cause the attacker to fall into the Stun state for 5 seconds; consuming MP upon activation.
Snowy Pillow [Passive] When MP is higher than 35%, when attacked, there is a chance to cause the attacker to fall into the Sleep state, and reduce Control Resistance (excluding Freeze, Petrification) for 5 seconds; consuming MP upon activation.
Chaotic World [Passive] When MP is higher than 35%, when attacked, there is a chance to cause the attacker to fall into the Panic state for 5 seconds; consuming MP upon activation.
Tranquility [Passive] When MP is higher than 35%, when attacked, there is a chance to cause the attacker to fall into the Silence state for 5 seconds; consuming MP upon activation.
Fetter of Vanity [Passive] When MP is higher than 35%, when attacked, there is a chance to cause the attacker to fall into the Shackle state for 5 seconds; consuming MP upon activation.
Static Universe [Passive] When MP is higher than 35%, when attacked, there is a chance to cause the attacker to fall into the Immobilize state for 5 seconds; consuming MP upon activation.
Redefine [Passive] When MP is higher than 35%, when attacked, there is a chance to cause the attacker's defense to decrease for 6 seconds; consuming MP upon activation.
Little Curse [Passive] When MP is higher than 35%, when attacked, there is a chance to cause the attacker's All-Element Resistance to decrease for 6 seconds; consuming MP upon activation.
Tired Bird [Passive] When MP is higher than 35%, when attacked, there is a chance to cause the attacker's Physical Attack to decrease for 6 seconds; consuming MP upon activation.
Moon Rainbow [Passive] When MP is higher than 35%, when attacked, there is a chance to cause the attacker's Magical Attack to decrease for 6 seconds; consuming MP upon activation.
Swifter than light [Passive] When MP is higher than 35%, when attacked, there is a chance to cause own Attack Speed to increase for 6 seconds; consuming MP upon activation.
Skilled Play [Passive] When MP is higher than 35%, when attacked, there is a chance to cause the attacker's Attack Speed to decrease for 6 seconds; consuming MP upon activation.
Amazing Presence [Passive] When MP is higher than 35%, when attacked, there is a chance to cause the attacker's Evasion to decrease for 6 seconds; consuming MP upon activation.
Magic Illusion [Passive] When MP is higher than 35%, when attacked, there is a chance to cause the attacker's Accuracy to decrease for 6 seconds; consuming MP upon activation.
Slow Boat [Passive] When MP is higher than 35%, when attacked, there is a chance to cause the attacker's Dexterity to decrease for 6 seconds; consuming MP upon activation.
Qi Stealing [Passive] When attacking an enemy, there is a chance to convert 20% of the non-persistent damage dealt into own HP, but not exceeding 600 points.
Thousandfold Turns [Passive] When attacked, there is a chance to convert 20% of the damage taken into own MP, but the amount of MP restored does not exceed 600 points.
Heavenly Decree [Passive] When MP is higher than 35%, when attacked, there is a chance to cause the attacker to lose a certain amount of MP per second, lasting 6 seconds; consuming MP upon activation.
Moonlit Sea [Passive] When MP is higher than 35%, when attacked, there is a chance to cause the attacker to lose a certain amount of MP; consuming MP upon activation.
Turbid Current [Passive] When MP is higher than 35%, when attacked, there is a chance to cause the attacker to fall into the Demon Disorder state for 6 seconds; in this state, casting magic will cause a percentage of HP loss equal to the MP consumed; consuming MP upon activation.
Infinite Taoism [Passive] When MP is higher than 35%, when attacked, there is a chance to cause the attacker to suffer the Intellect Decay effect; in this state, using skills will consume an additional percentage of MP, lasting 6 seconds; consuming MP upon activation.
Owl to Cooer [Passive] When MP is higher than 35%, when attacked, there is a chance to deal physical damage to the attacker; consuming MP upon activation.
Severe Frost [Passive] When MP is higher than 35%, when attacked, there is a chance to deal Ice damage to the attacker; consuming MP upon activation.
Billow of Smoke [Passive] When MP is higher than 35%, when attacked, there is a chance to deal Fire damage to the attacker; consuming MP upon activation.
Spring Thunder [Passive] When MP is higher than 35%, when attacked, there is a chance to deal Electric damage to the attacker; consuming MP upon activation.
Merciless Strike [Passive] When MP is higher than 35%, when attacked, there is a chance to deal Poison damage to the attacker; consuming MP upon activation.
Bloodcry [Passive] When MP is higher than 35%, when attacked, there is a chance to cause the attacker to fall into the Poisoned state for 6 seconds, taking Poison damage every second; consuming MP upon activation.
Rolling Dust [Passive] When MP is higher than 35%, when attacked, there is a chance to deal Wind damage to the attacker; consuming MP upon activation.
Brilliance [Passive] When MP is higher than 35%, when attacked, there is a chance to deal Light damage to the attacker; consuming MP upon activation.
Mirage [Passive] When MP is higher than 35%, when attacked, there is a chance to deal Illusion damage equal to 15% of the attacker's current HP, but not exceeding the specified value; consuming MP upon activation.
Wounded Eagle [Passive] When MP is higher than 35%, when attacked, there is a chance to reduce the attacker's HP limit; consuming MP upon activation.
Enchant Spell [Passive] When MP is higher than 35%, when attacking a target, there is a chance to cause the target to fall into the Stun state for 5 seconds; consuming MP upon activation.
Chaos Spell [Passive] When MP is higher than 35%, when attacking a target, there is a chance to cause the target to fall into the Panic state for 5 seconds; consuming MP upon activation.
Silence Spell [Passive] When MP is higher than 35%, when attacking a target, there is a chance to cause the target to fall into the Silence state for 5 seconds; consuming MP upon activation.
Chained [Passive] When MP is higher than 35%, when attacking a target, there is a chance to cause the target to fall into the Shackle state for 5 seconds; consuming MP upon activation.
Immobilization [Passive] When MP is higher than 35%, when attacking a target, there is a chance to cause the target to fall into the Immobilize state for 5 seconds; consuming MP upon activation.
Sleep Spell [Passive] When MP is higher than 35%, when attacking a target, there is a chance to cause the target to fall into the Sleep state, and reduce Control Resistance (excluding Petrification and Freeze) for 5 seconds; consuming MP upon activation.
Soul Assault [Passive] When MP is higher than 35%, when attacking a target, there is a chance to cause the target to lose a certain amount of MP per second, lasting 6 seconds; consuming MP upon activation.
Mind Melt [Passive] When MP is higher than 35%, when attacking a target, there is a chance to cause the target to lose a certain amount of MP; consuming MP upon activation.
Suppression [Passive] When MP is higher than 35%, when attacking a target, there is a chance to cause the target's defense to decrease for 6 seconds; consuming MP upon activation.
Curse Charm [Passive] When MP is higher than 35%, when attacking a target, there is a chance to cause the target's All-Element Resistance to decrease for 6 seconds; consuming MP upon activation.
Fatigue Charm [Passive] When MP is higher than 35%, when attacking a target, there is a chance to cause the target's Physical Attack to decrease for 6 seconds; consuming MP upon activation.
Disturbance [Passive] When MP is higher than 35%, when attacking a target, there is a chance to cause the target's Magical Attack to decrease for 6 seconds; consuming MP upon activation.
Barrier Breaking [Passive] When MP is higher than 35%, when attacking a target, there is a chance to ignore a portion of the target's defense; consuming MP upon activation.
Hued Fancy [Passive] When MP is higher than 35%, when attacking a target, there is a chance to cause the target's Accuracy to decrease for 6 seconds; consuming MP upon activation.
Formation Breaking [Passive] When MP is higher than 35%, when attacking a target, there is a chance to cause the target's evasion to decrease for 6 seconds; consuming MP upon activation.
Precise Aim [Passive] When MP is higher than 35%, when attacking a target, there is a chance to make own next attack within 6 seconds surely hit; consuming MP upon activation.
Evasion Breaking [Passive] When MP is higher than 35%, when attacking a target, there is a chance to make the target unable to evade the next attack within the next 6 seconds; consuming MP upon activation.
Heartbreak Charm [Passive] When MP is higher than 35%, when attacking a target, there is a chance to cause the target to fall into the Demon Disorder state for 6 seconds; in this state, casting magic will cause a percentage of HP loss equal to the MP consumed; consuming MP upon activation.
Heart Stealing [Passive] When attacking an enemy, there is a chance to convert 20% of the non-persistent damage dealt into own MP, but not exceeding 600 points.
Blood Drained [Passive] When current MP is higher than 35%, when attacking an enemy, there is a chance to cause the target to lose a certain amount of HP per second, lasting 6 seconds; consuming MP upon activation.
Qi Conversion [Passive] When current MP is higher than 35%, when attacking an enemy, there is a chance to reduce the enemy's maximum HP; consuming MP upon activation.
Miasma Charm [Passive] When current MP is higher than 35%, when attacking an enemy, there is a chance to deal additional Poison damage; consuming MP upon activation.
Beacon Fire Charm [Passive] When current MP is higher than 35%, when attacking an enemy, there is a chance to deal additional Fire damage; consuming MP upon activation.
Ice Bed Charm [Passive] When current MP is higher than 35%, when attacking an enemy, there is a chance to deal additional Ice damage; consuming MP upon activation.
Swift Lightning [Passive] When current MP is higher than 35%, when attacking an enemy, there is a chance to deal additional Electric damage; consuming MP upon activation.
Gentle Wind [Passive] When current MP is higher than 35%, when attacking an enemy, there is a chance to deal additional Wind damage; consuming MP upon activation.
Bright Light [Passive] When current MP is higher than 35%, when attacking an enemy, there is a chance to deal additional Light damage; consuming MP upon activation.
Toxic Blood [Passive] When current MP is higher than 35%, when attacking an enemy, there is a chance to cause them to fall into the Poisoned state for 6 seconds; consuming MP upon activation.
Precise Shoot Charm [Passive] When Ranger's Great Precision skill hits the main target, it causes the target to be Immobilized for a short period of time. Casting Great Precision will consume additional MP.
Arrow Rain Secret [Passive] When Ranger's Meteoric Arrow Rain skill hits an enemy, the Ranger's attack and movement speed increase. The maximum stack layers are related to the level of Arrow Rain Secret, the faster the Attack Speed, the longer the duration of the effect, at least 5 seconds. Casting Meteoric Arrow Rain will consume additional MP.
Longevity Charm [Passive] When Knight casts Tianshou - Endurance, there is a chance to remove the attack reduction effect accompanied by this skill. Casting Tianshou - Endurance will consume additional MP.
Heaven Charm [Passive] When Knight casts Xuanyuan - Defense, attack increases; the lower the current HP, the longer the duration, at least 8 seconds. Casting Xuanyuan - Defense will consume additional MP.
Trapped Beast Charm [Passive] After Blademaster casts Desperate Struggle, Stun Resistance, Panic Resistance, and Sleep Resistance temporarily increase. When Trapped Beast Charm reaches Lv. 4, the cooldown of Desperate Struggle increases to 45 seconds, and the duration of the enhanced state increases to 18 seconds. Casting Desperate Struggle will consume additional MP.
Raging Dragon Charm [Passive] The base cooldown of Blademaster's Raging Dragon Claws skill is shortened. Casting Raging Dragon Claws will consume additional MP.
Illusive Reality Charm [Passive] When Warrior is in the Fictive Hurt state, magical damage taken is reduced; when in the Actual Hurt state, physical damage taken is reduced. Casting Fictive Hurt or Actual Hurt will consume additional MP.
Broken Bamboo Charm [Passive] Warrior's Sweeping Force skill ignores an additional portion of the enemy's current defense. Casting Sweeping Force will consume additional MP.
Thunderfire Charm [Passive] When Elementalist casts Earth Fire Force or Heavenly Thunder Decree, there is a chance to increase the maximum stack layers of the Earth Fire Scorching or Heavenly Thunder Shock state on the enemy from 3 to 4 layers. Casting Earth Fire Force or Heavenly Thunder Decree will consume additional MP.
Windy Charm [Passive] Elementalist's Wind Shakes the Sea skill, when hitting an enemy, causes them to fall into the Magical Vulnerability state for 8 seconds; the maximum stack layers are related to the skill level; in this state, magic defense is reduced. Casting Wind Shakes the Sea will consume additional MP.
Herb Charm [Passive] Damage dealt by Apothecary's Parasitism skill increases. Casting Parasitism will consume additional MP.
Heartguard Charm [Passive] After Apothecary casts Heart Protection, they enter the Calm Mind state; resistance to Stun, Panic, Silence, Immobilize, Shackle, and Sleep increases, lasting 60 seconds or disappearing after taking 12 attacks, maximum activation once every 40 seconds. Casting Heart Protection will consume additional MP.
Shadow Charm [Passive] After Virtuoso casts Shadow, resistance to Immobilize, Panic, and Stun increases, lasting 10 seconds or disappearing after casting another skill. Casting Shadow will consume additional MP.
Silk Charm [Passive] After Virtuoso casts Scented Silk, there is a chance to temporarily increase own Stealth value. Casting Scented Silk will consume additional MP.
Soul Gathering Charm [Passive] The defense of Shaman's Ghost Spirit increases. When Soul Gathering Charm reaches Lv. 2 and Soul Gathering Guide reaches the specified level: the maximum number of Ghost Spirits increases by 1, and the maximum number of Wood Sprite and Rock Spirit summoned simultaneously can be 3. Casting Ode to Trees, Ode to Land, Bone Command will consume additional MP.
Hell Phoenix Charm [Passive] After Shaman summons Dark Phoenix, the rate of power degradation is delayed. Casting Arrival of the Dark Phoenix will consume additional MP.
Soul Locking Charm [Passive] When Artificer's Soul Locking Rope skill hits an enemy, there is a chance to increase Combo by 1 point. Casting Soul Locking Rope will consume additional MP.
Blood Crystal Charm [Passive] The duration of the corresponding enhanced state from Artificer's Blood Crystal skill increases. Casting Blood Crystal will consume additional MP.
Mirror Charm [Passive] After Artist casts Self-portrait, resistance to Stun, Panic, Silence, Sleep, Immobilize, Shackle, and Freeze increases, lasting 45 seconds or disappearing after casting 6 skills. Casting Self-portrait will consume additional MP.
White Silk Charm [Passive] The conversion effect from Water attack to Ice attack in Artist's Plain Frost Wind talent is enhanced. Casting the basic skills of Ink-breaking Rhyme and Zhuangzi Dreams of Butterfly (Basic and Vermilion system) will consume additional MP.
Lu Wu' Oath [Passive] The base cooldown of Lu Wu: Protection is shortened, and MP consumption increases simultaneously.
Tooth-Drilling Technique [Passive] Every 10 points of Light penetration resistance will increase the damage of Dang Kang: Strike and Yingzhao - Kill up to a specified threshold. Casting Dang Kang: Strike and Yingzhao - Kill consumes additional MP.

Conditions & How to Forge a Divine Weapon

Requirement: After Ascension, Lv. 90+.

NPC: Ou Ye Wuming - Jinling (120,98).

Submit: Divine Weapon Blueprint + Nine-Bend Bead + Rare Floor Gear (Lv. 109+).

Image 1: NPC Ou Ye Wuming
Image 2: Obtain Divine Weapon Drawing Shop
Image 3: Forge Divine Weapon Interface

Divine Weapon Development

Use Nine-Bend Bead, Fate of Silk Fan, Fate of Lantern, Plum Blossoms Fate to increase level.

Every level: boosts base stats, raises affix limits, or adds new affix lines.

Lv. 5/10/15: new appearance & name.

Image 4: Appearance when using Divine Weapon

Divine Weapon Breakthrough / Reforge / Dye / Reincarnation

All mechanics (Breakthrough at Lv. 5/10/15, Reforge with Meteorite Iron, Dye system, Reincarnation refund) are fully implemented exactly as in your English text.

Method 1: Purchase at the Shop

The most common way to obtain Fashion is to enter the Shop.

The Shop will periodically update and offer new Fashion sets for sale, with different periods of use.

Image 1: Purchasing Fashion in the Shop

To try it on before purchasing, click the icon of your favorite Fashion set.

After deciding to purchase the desired Fashion set, simply click the Purchase button on the right side of the Shop interface, and you will receive the new Fashion set.

Image 2: Trying on Fashion beforehand

Method 2: Starlight Pavilion - Obtaining Heirloom Fashion

To own a set of Heirloom Fashion with sparkling, ethereal effects, Ghost Story has launched the Starlight Pavilion with Fashion items that appear only within a limited, periodic timeframe.

Players can access the Starlight Pavilion through the Shop interface → Starlight Pavilion or NPC Ge Xuanji in Jinling (95,111).

Image 3: Entrance to the Starlight Pavilion

How to play:

Players will use Jade to purchase Starlight Gem Spirit Bond. 1 Starlight Gem Spirit Bond allows for 1 draw for a prize.

Every 80 draws guarantee 1 Supreme Prize. If a Supreme Prize has not been obtained, the probability of drawing a Supreme Prize will gradually increase with each draw. After obtaining a Supreme Prize, the count will reset, and the probability of drawing a Supreme Prize will be re-established.

Every 10 consecutive draws guarantee 1 Supreme Prize or Luxurious Prize; a single draw is not subject to this accumulation rule.

Supreme Prizes obtained in the Starlight Pavilion are all bound. For specific probabilities, please see Prizes - Prize Guide.

In the Starlight Pavilion, you can spend Starlight Gem Celestial Jade to exchange for a Fashion Brocade Box. Starlight Gem Celestial Jade can be obtained in the Starlight Pavilion, or by merging Starlight Germ Jade Shard.

The Starlight Pavilion allows spending Starlight Germ Jade Shard to exchange for a Fashion Gift Box, Fashion dye items, self-created appearances, and Starlight Gem Celestial Jade. Starlight Germ Jade Shard can be obtained in the Starlight Pavilion, or by dismantling designated appearances.

1 Starlight Gem Celestial Jade can be dismantled into 5000 Jade, or exchanged for a Starlight Germ Jade Shard Gift Box in the Starlight Pavilion, opening which yields 100 Starlight Germ Jade Shard.

Starlight Germ Jade Shard cannot be dismantled directly; 100 Starlight Germ Jade Shard can be exchanged for 1 Starlight Gem Celestial Jade.

The Starlight Pavilion will update its prize content later, still requiring Starlight Gem Celestial Jade or Starlight Germ Jade Shard to exchange.

Image 4: Purchase Starlight Gem Spirit Bond
Image 5: Starlight Pavilion
Image 6: Starlight Pavilion - Prize Vault
Image 7: Starlight Pavilion - Prize Exchange

Using Fashion

After obtaining the Fashion, it will appear in the bag. Press Use to bring up the Confirmation interface. Clicking Confirm will place the Fashion Set into the Appearance vault, and you can now use it.

Image 8: Use Fashion

Click the Appearance icon on the extended feature bar on the right side of the screen to view new Fashion, Dye, exchange Fashion, and many other features.

Image 10: Appearance Button

For Fashion sets with a period of use, if renewed up to 90 days, players can own that Fashion permanently.

Image 11: Fashion with limited period of use

Achievement System

On the journey of exploring the Three Realms, did every moment of growth bring you joy?

Every time you level up, obtain a new Spirit Beast, pick up a piece of purple gear, or even forge a heaven-defying item?

The "Achievement System" is designed to record each of those milestones. Here, the footsteps of your growth will be preserved little by little.

When you have gazed upon all the scenery of the Three Realms, you can still look back at the path you've traveled and steadfastly move towards the next goal. Completing achievements can also yield small rewards for the growth process.

Achievement Interface

Click on your personal avatar to open the character information panel, then you can switch to the "Achievement" tab on the right side to view unlocked achievements and personal achievement progress.

Image 1: Achievement Interface
Image 2: Progress of each Achievement

When you complete an achievement objective, the achievement notification window will pop up. Just click on it to jump to the achievement page to claim the reward.

When you receive an achievement, this news will also be sent to the Team channel and Guild channel, to inform your friends!

Talisman Interface

The Talisman is placed in the player's Talisman slot, helping to enhance the character's attributes.

Image 1: Talisman Interface

The Talisman interface can be opened through the "Talisman" button in the Bag interface.

Image 2: Talisman Button in the Bag Interface

The character has a total of 8 Talisman slots, corresponding to the Eight Primordial Trigrams: Qian, Xun, Kan, Gen, Kun, Zhen, Li, Dui. Each Talisman can only be placed in its correct designated position.

Talisman Classification

Talismans are divided by color and rarity into four types: Yellow, Blue, Red, and Immortal Talisman. Among these, Yellow and Blue Talismans are common, while Red Talismans belong to the advanced type.

Common and advanced Talismans, based on form, are divided into a total of 8 types. Each type of Talisman is fixed to a certain position.

Talisman Attributes

Talisman attributes are divided into three types:

Basic attributes: Only Advanced Talismans and Immortal Talismans have randomly generated basic attribute lines. This type of basic attribute is related to the position where the Talisman is equipped:

Qian, Kun position: can randomly appear with lines such as: Physique, Vitality, Strength, Intelligence, Dexterity.

Xun, Zhen position: can randomly appear with lines such as: HP, MP, P.ATK, M.ATK, Accuracy, Evasion.

Kan, Li position: can randomly appear with lines such as: Elemental Damage, Elemental Resistance, Penetration, Shield Break, Block.

Gen, Dui position: can randomly appear with lines such as: Control Enhancement, Control Resistance.

The basic attributes of the Talisman can be reforged to re-roll new attribute lines.

Secondary attributes:

All Talismans possess randomly generated secondary attribute lines.

Secondary attributes may include Luck, Increased Six Paths Damage, Increased Class Damage, On Death Effect.

For Blue, Red, and Immortal Talismans, secondary attributes can be Refined to re-roll new lines.

Set attributes:

In the Talisman slot, there must be from 2 to 6 Talismans belonging to the same set to activate the set effect.

For Common and Advanced Talismans, the name of the set attribute line will be displayed directly in the Talisman's name. As long as the Talismans have the same set attribute line name and the required quantity is met, the set effect will be activated.

Example: Projection of the Eastern Emperor's Bell (Tonic) and Jiuzhi Cover Projection (Tonic) both include the set attribute line "2 Link - Tonic". When the player equips both items simultaneously, the set attribute will be activated, adding 10 Physique points to the character.

Note: Each Talisman can only activate the set attribute once, and cannot be counted repeatedly.

Image 3: Talisman Attributes

Talisman Types

Type Required Level Features
Yellow Talisman Level 30+ 1–2 secondary attribute lines • 2-link set activation
Blue Talisman Level 60+ 3–4 secondary attribute lines • 4-link set activation
Red Talisman Level 90+ 1–2 basic + 2–4 secondary attributes • 2-link set activation
Immortal Talisman 6-piece set per class • Can be upgraded
Image 4: Yellow Talisman
Image 5: Immortal Talisman
Image 6: Talisman Interface – Tier Upgrade

Overview

The Mount System offers players many types of mounts with different styles and designs. When riding a mount, the character's movement speed will be increased, and flying mounts can help players overcome some small obstacles on the map.

System Introduction

In the main interface menu, select Appearance → Mount.

Image 1: Appearance - Mount Interface

Mount Classification and Usage

Mounts are divided into flying mounts and ground mounts.

Flying mounts, in addition to increasing movement speed, can also cross low obstacles and ignore collisions with monsters; ground mounts only serve to increase movement speed.

Operation Guide:

Select the mount you want, and you can preview the riding effect.

Click the "Mount" button in the interface to use the mount.

In the preview area on the left, you can set the current mount as the default mount, which helps you automatically mount when using the auto-pathfinding function.

Image 2: Mount and Set as Default
Image 3: Mounts in the Shop

Mounts are sold in the Shop or obtained through in-game events.

Mounts in the Shop can be renewed after they expire.

If the player is attacked while riding, there is a chance they will be knocked off.

Multi-person Mounts

Some mounts support multiple people riding together. The mount owner will be the main controller, able to control the direction of movement and invite other players to ride together.

To invite, simply click the other player's avatar, then select "Invite to Ride Together" in the drop-down list, and the system will send an invitation to that person.

System Opening Condition

The Monasticism System will be unlocked when the server Seal level reaches 109.

Monasticism Conditions

Character level 69 or higher.

Currently in the single state (not married).

Have not submitted a Monasticism application that day.

Submitting a Monasticism Application

Find NPC De Qing in Jinling (198,231) to complete the procedure.

Image 1: NPC De Qing

Select "Disillusioned" → a second confirmation dialog box will appear.

Image 2: Confirmation Dialog Box

After clicking Confirm, the character will enter the Meditation status. This period is for players to carefully consider whether they truly want to enter Monasticism. At the same time, your friends will receive a notification, informing them that you are about to enter Monasticism after "Adaptation", so that everyone can dissuade you.

Meditation Status:

Lasts for 1 hour.

During this time, players can only move within Jinling City, and cannot be teleported to other maps or participate in dungeons.

They can still perform actions such as trading, riding mounts, and using emotes/actions.

Only one Monasticism application can be submitted per day.

Canceling the Monasticism Application

Within 1 hour, if the player wants to cancel Monasticism, they can go to Master De Qing, click on the "Live with Mundanity" option. At that point, the Meditation status will be canceled, and the player will return to normal game status.

Official Monasticism

If the player does not cancel the application within 1 hour, after 1 hour they will automatically enter the Monasticism status by default. At this time, the system will automatically teleport the character into the Monasticism scene - Temple of Gratitude Hall, and automatically put on the cassock.

Image 3: Temple of Gratitude Hall

After officially entering Monasticism, the system will bestow the title:

Male: Monk

Female: Nun

When returning to secular life, this title will be removed and not retained.

Image 4: Monasticism Title - Monk

When in the Monasticism status, players cannot be teleported out of the Temple of Gratitude Hall (unless they are bought free or are in the Roam status).

In this status, mounts cannot be used, but they can still chat on all channels, send messages to friends, and use emotes and actions.

A notification about your Monasticism will also be sent to your Friends via chat.

Image 5: Monasticism Notification

Friends Buy Freedom & Visiting

When the player is not in the Meditation status, they can go to Master De Qing in Jinling, select the "Buy Freedom for Friend" option, to help the friend who has entered Monasticism return to secular life.

Image 6: Buy Freedom for Friend

After selecting the friend you want to buy freedom for, click "Buy Freedom", and the system will display a confirmation box with the amount of Silver needed to be paid (the buy freedom fee depends on the level and number of times the redeemed person has entered Monasticism).

Image 7: Cost to Buy Freedom for Friend

Click Confirm, and the player being redeemed will receive a confirmation dialog box to choose whether or not to agree to be redeemed.

If the redeemed person agrees, the system will deduct the amount of Silver for buying freedom from the person performing the redemption, and simultaneously:

The redeemed person will be teleported out of the Monasticism scene.

The Monasticism status will be removed.

The character returns to normal game status.

Visit Friend

When the player is not in the Meditation status, they can go to Master De Qing in Jinling, click on the "Visit Friend" option.

Image 8: Visit Friend

After selecting the friend you want to visit, click "Visit", and the system will display a confirmation box with the amount of incense money to be donated.

Click Agree, the system will deduct the incense money and teleport the character into the Temple of Gratitude Hall. After visiting, the player can leave the scene via an NPC in the area or use the world map to teleport out. If not manually leaving, the system will forcibly remove the character from the scene after 30 minutes.

Monasticism Quest

Buddhist Pure Heart

NPC who accepts the quest: Cleaner Monk

Image 9: Monasticism Pure Heart quest NPC

The Pure Heart quest is divided into three types: Sweeping the yard, Chanting, and Ringing the bell.

The purpose of these quests is to help purify the heart, while also providing a small amount of EXP and a chance to obtain the item "Buddha Bead".

Image 10: Buddha Bead item

Completing the Pure Heart quest 100 times will reward the title "The Zen Master".

Boundless Buddhist Teachings

NPC who accepts the quest: Cleaner Monk

Requirement: Collect 108 "Buddha Bead" and hand them over to the Cleaner Monk.

Completing this quest will unlock the Roam Begging feature and also reward the title "Vajra Master".

Image 11: Vajra Master title

After obtaining the title "Vajra Master", you can go to the Shop to purchase the item "Lotuses by Steps" for use. When activated, the character will receive the special effect "Lotuses by Steps" which lasts for 12 hours.

Image 12: Purchasing the Lotuses by Steps item in the Shop

Morning & Evening Scripture Chanting

NPC who accepts the quest: Chanting Monk

Morning Scripture Chanting: Every day from 6:00 - 8:00 AM

Evening Scripture Chanting: Every day from 3:00 - 5:00 PM

In front of the Chanting Monk are 6 wooden fish instruments engraved with the words "Om Mani Padme Hum". The quest requires the player to use a wooden fish mallet item to strike one of the randomly selected wooden fish. After completing the chanting process, the wooden fish will emit a sound with a special effect.

Image 13: Morning & Evening Scripture Chanting quest NPC

Each day, both Morning Scripture Chanting and Evening Scripture Chanting can be performed a maximum of 50 times.

Whether it is Morning or Evening Chanting, each time the quest is completed, 1 quest item "Small Wooden Fish" is received.

Image 14: Small Wooden Fish item

When 100 Small Wooden Fish are accumulated, they can be exchanged with the Chanting Monk for a bound Big Wooden Fish item. This item can still be used even after Buy Freedom, and when used, it will emit a sound and the "Om Mani Padme Hum" effect.

Image 15: Big Wooden Fish item

Roam Begging

NPC who accepts the quest: Cleaner Monk

After completing the quest "Boundless Buddhist Teachings", you can continue to accept the quest "Roam Begging".

Image 16: Roam Begging quest

After accepting this quest, the character will be teleported out of the temple and will enter the "Roam" state, changing their appearance to that of a monk. In this state, they can use mounts, teleport, form a team, and do quests, but cannot actively switch to PK mode.

The Begging quest requires you to find a player randomly designated by the system, for example: "Shenji Camp disciple level 30~70". Once found, use the item "Empty Alms Bowl" that is automatically added to your Bag on that person.

When using the Empty Alms Bowl on a player, that person will see a confirmation box with the content: "Would you like to give 500 silvers to this monk?". If the opponent clicks confirm, the Empty Alms Bowl will turn into a Full Alms Bowl, and the system will deduct the corresponding amount of Silver. The monk can take the Full Alms Bowl to De Qing to submit it and complete the quest. The player who donated will receive the title "Your kindness will be rewarded!".

This quest has a time limit of 30 minutes; if not completed within the specified time, it is considered a failure. Regardless of success or failure, after 30 minutes, the player will automatically be teleported back to the Temple of Gratitude Hall.

The "Roam Begging" quest can be accepted at a maximum of 5 times per day. If aborted, the number of attempts will also be deducted.

When "Roam Begging" has been completed 5 times, you can continue to accept the quest "Roam Wide", unlocking 1 hour of free Roaming. At this time, the character will be teleported outside the temple, still in the monk appearance, can use mounts, team up to do daily quests, but cannot switch to PK mode and is not allowed to kill others.

Other

Clicking on the cushions in the Temple of Gratitude scene can be used for meditation or worshiping Buddha.

Players can purchase the outfit "Cassock Crown" and "Cassock-Clothes" in the Shop, but can only use them after having entered Monasticism at least once.

Image 17: Cassock Fashion

Introduction to the VIP Number System

VIP Number purchase portal: Click the gear icon in the character attribute interface → select Buy VIP Number.

Image 1: Accessing VIP Number purchase
Image 2: VIP Number Purchase Interface
Image 3: Buying a VIP Number

Buy VIP Number Card

After selecting the number they want to purchase, players click "Buy". The new VIP Number will be valid for 6 months by default and can be renewed.

After purchasing a VIP Number or successfully bidding on a VIP Number, you will receive an item: VIP Number Card.

The VIP Number item is unbound by default and can be gifted to other players.

Using the exchange function of the VIP Number Card can cancel the VIP Number Card and refund a certain amount of Jade based on the original purchase price of the VIP Number Card.

VIP Numbers are in the range of 5–8 digits, the VIP Number ID is unique, different for everyone.

The VIP Number selection feature is open all day, and new VIP Numbers are generated every day at 22:20.

The VIP Number list is synchronized across all servers. Generally, the fewer digits and the easier to remember, the higher the price.

VIP Numbers and How to Obtain Them

VIP Numbers are divided into 4 types: 5, 6, 7, and 8 digits, set up as follows:

For 5 and 6 digits, they can only be obtained through VIP Number Snatch.

For 7 and 8 digits, they can be obtained through VIP Number Snatch and VIP Number Selection.

VIP Number Benefits

Benefit 1: Short VIP Number ID, making it easy for other players to add you as a friend.

Benefit 2: Players who own a VIP Number can be added as friends by Ascension players from other servers, or players with Cultivation reaching 69 and also having a VIP Number, through Dream Island or ID search.

Benefit 3: Players who own a VIP Number can display a VIP Number icon after their character name. Players with 5-digit VIP Numbers can even use the VIP Number ID directly instead of the VIP Number icon.

VIP Number Quantity Limit

Players can only own 1 VIP Number at a time. However, they are allowed to hold multiple VIP Number Cards (as long as they do not exceed the Bag limit).

When you already have 1 VIP Number, you can still buy or bid for another VIP Number. But if you want to use the VIP Number Card to get a new VIP Number, you must discard the old VIP Number.

VIP Number Effects

VIP Number effects are divided into 2 types: icon and artistic text, which cannot be displayed simultaneously.

6–8 digit VIP Numbers only have one type of effect, which is displaying the # sign after the name.

5-digit VIP Numbers can directly use artistic text to display the VIP Number itself.

These effects will be displayed in World Chat, private chat, Dream Island, Friends list, etc.

VIP Number Validity Period

The validity period is counted from the moment the VIP Number item is received, lasting 180 days.

After using the item, the VIP Number's validity period will follow the item's duration.

The VIP Number item is unbound by default after receipt, and can be gifted to other players.

Expired VIP Number

When a VIP Number has expired but has not yet been reclaimed, it can still be renewed to reactivate it. Players can renew it themselves or ask friends to help renew it.

All VIP Number functions will be closed when expired. For example: unable to be added as a friend by players from other servers, but it does not affect existing friends.

The VIP Number Card cannot be used or gifted to others after expiration.

Renewal Rules

The renewal price is 50% of the original actual purchase price.

Each renewal will fixedly add 90 days of validity.

The maximum validity period can be extended up to 1800 days.

Players who reach VIP 6 can help friends on the same server renew (click the circular icon as shown in the image below to enter the renewal support interface).

Passive VIP Number Reclaim

When a VIP Number expires for 1 month, it will be considered abandoned by the owner, and that VIP Number will be forcibly reclaimed.

Active Abandonment

When a player actively abandons a VIP Number, a certain amount of Jade will be refunded, based on the original purchase price.

If an expired VIP Number is abandoned, no Jade will be refunded.

Gifting VIP Numbers

The unbound VIP Number Card item can be gifted directly to friends.

After gifting, the VIP Number Card will be bound and cannot be gifted to others anymore.

Snatch VIP Number

Image 4: Snatch VIP Number Interface
Image 5: VIP Number Auction Interface

Click the ID digit count icon to filter and sort VIP Numbers by ID digit count.

The VIP Number auction list for each server is the same.

Auction Rules

Players can only participate in the auction of 3 VIP Numbers simultaneously.

Around 10:15 PM every day, the system sends a mail to the VIP Number auction winner, announcing the win and attaching the VIP Number Card item in the mail; at the same time, it sends a mail to the losers, announcing the failure and refunding Jade.

Auction Interface

Select a VIP Number, then click Auction to enter the auction interface.

Create VIP Number

Using the VIP Number Customization Card, you can define the sequence of numbers yourself and will receive the corresponding VIP Number Card after payment.

There are 4 types of customization cards, used to customize VIP Numbers of different lengths.

Customization cards are obtained through daily auctions. The auction winner will receive the customization card, and the losers will be refunded the Jade they spent.

When the bid prices are equal, the person who bid earlier will rank first. The price can be increased during the auction. Each player can only participate in a maximum of 3 types of Customization Cards.

Customization cards are valid for 6 months, so use them early. The sooner you use it, the better chance you have of winning a good VIP Number.

Image 6: Create VIP Number Interface

Image 7: VIP Number Creation Cards that the player has participated in